đŸĻŠ
WikiFox
  • 📖Introduction
    • 🏁Bio
    • â›ŗRoadmap
  • Market
    • 📖Market analysis
    • 🏆Go-to-Market strategy
    • 🧑‍đŸĻąUser's profile
    • đŸĨ‡Competition analysis
    • âœī¸Comparison table
  • The game
    • đŸĒLore
    • đŸŗī¸Civilizations
    • đŸŽ¯Gameplay
    • đŸ’ĒCompetitive loop
    • 🔃Gameplay Loop
  • GAME WEB3 ECONOMY AND NFT
    • 🏴Coming Soon!
  • Economy
    • âš–ī¸Tokenomics
    • đŸĻŠToken Utility
    • 💎Business Model
  • Technical info
    • 🔄Project structure
    • â„ĸī¸Applied tech
    • đŸ’ģTechnology
  • TEAM
    • â„šī¸Info
    • 📩Contact us
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  1. Economy

Business Model

FusyFox will consist of a sustainable ecosystem that will create constant streams and different forms of income through multiple channels:

  1. Sale of NFT characters, items, and weapon components from FusyFox collection.

  2. 30% of the sales of NFT characters, items, and weapon components from partner projects.

  3. 30% of integration with partner projects regarding the sale of weapons items and components.

  4. 100% of revenue from in-game billboard advertising.

  5. Secondary market volume royalties on third-party marketplaces from all NFTs issued by FusyFox (including those of partner projects).

  6. Fee (2.25%) for buying/selling in the integrated Fusyona marketplace and paying with the base currency (Matic, BNB, etc).

  7. A full non-NFT version of the game will be published on Steam, with conventional pricing and in-game purchases. Players from this version can still cross-play with the Web3-powered version and participate in tournaments.

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Last updated 1 year ago

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